You can configure how many times the CPR interaction minigame has to be done to revive the Npc, the Key used to make the interaction and the difficulty of the minigame
Copy Config.CPRInteractionsQuantity = 3
Config.ReviveInteractionKey = 'e'
Config.ReviveInteractionDifficulty = 'easy'
Copy Config.SpawnLifeguardVehicle = true
Config.VehicleModel = "Blazer2"
Copy Config.DrowningPedLocations = {
vec3(-1616.070312, -1332.764893, 0.5),
vec3(-1309.569214, -1863.599976, 0.5),
vec3(-1620.580200, -1338.580200, 0.5),
vec3(-1598.558228, -1401.243896, 0.5),
vec3(-1570.338501, -1447.292358, 0.5),
vec3(-1577.525269, -1508.729614, 0.5),
vec3(-1528.575806, -1563.441772, 0.5),
vec3(-1509.006592, -1631.934082, 0.5),
vec3(-1481.775879, -1673.868164, 0.5),
vec3(-1452.158203, -1755.665894, 0.5),
vec3(-1384.945068, -1811.762695, 0.5),
vec3(-1354.892334, -1868.861572, 0.5),
vec3(-1810.720825, -1126.008789, 0.5),
vec3(-1882.852783, -1040.347290, 0.5),
vec3(-1973.235107, -960.843933, 0.5),
vec3(-2014.997803, -886.087891, 0.5),
vec3(-2098.549561, -816.474731, 0.5),
vec3(-2149.410889, -745.635193, 0.5),
vec3(-2212.087891, -663.520874, 0.5),
}